Leagues of Learning. The Rising Tide of Esports in Education

Video games, as with all gaming, have almost always included a competitive element, even in the earliest video games such as Pong. However, it wasn’t until the early 2000s that technological innovations provided the environment for esports to thrive. Broadband Internet allowed gamers to join multiplayer competitions, first through local-area network connections (a LAN party) and later through wireless ones. Gaming consoles like Xbox, PlayStation, and Nintendo created their own online networks to keep pace. Streaming services like Twitch and YouTube popularized watching others play video games. Additionally, a host of new games, such as StarCraft, FIFA, and Counter-Strike, and game types, including first-person shooter and multiplayer online battle arena, capitalized on the vastly improved power, performance, and graphics of modern computing. While still rapidly evolving, the esports industry is now mature enough to include niches for almost anyone with any affinity toward gaming, no matter their age, interest, or level of enthusiasm.

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